- 0001 Welcome
- 0002 Using the exercise files
- 0003 Overview of the project template
- 0101 Creative brief
- 0102 Sketches and script
- 0103 Understanding the graphic animation process
- 0201 Understanding the animatic process
- 0202 Importing sketches into After Effects
- 0203 Timing out the animation
- 0204 Adding onscreen timecode for reference
- 0301 Creating text and logo elements in Adobe Illustrator
- 0302 Importing Illustrator elements into Cinema 4D
- 0303 Creating guide planes for modeling a rough shark
- 0304 Creating a rough shark model
- 0305 Preparing a dummy rig using a Spline Wrap object
- 0401 Setting up a project file for the cameramatic
- 0402 Animating the rough shark using the Spline Wrap object
- 0403 Animating the camera
- 0404 Duplicating an animated rough model to create a school of sharks
- 0405 Creating a preview movie and importing it into After Effects
- 0406 Assembling the cameramatic
- 0407 Fine-tuning the cameramatic timing
- 0501 Preparing for the modeling process
- 0502 Outlining the shapes using the Knife tool
- 0503 Creating the mouth using the Extrude tool
- 0504 Adding eyes using the Symmetry object
- 0505 Creating fins using the Extrude tool
- 0506 Creating the tail and dorsal fins using the Extrude tool
- 0507 Creating gums using the Symmetry object
- 0508 Creating teeth and finalizing the model
- 0601 Understanding the rigging process
- 0602 Opening the shark mouth using the Morph tag
- 0603 Using XPresso to link the jaw to the Morph animation
- 0701 Using BodyPaint to prepare the model for texturing
- 0702 Applying color to the shark using BodyPaint
- 0703 Giving the shark character by painting in the diffusion channel
- 0704 Roughing the surface using the bump channel
- 0705 Texturing the eyes
- 0706 Texturing the teeth and gums
- 0801 Replacing the rough shark model in the intro shot with the finished model
- 0802 Replacing the rough shark model in the transition shot
- 0803 Replacing the rough shark model in the hero shot
- 0804 Replacing the rough shark model in the end page shot
- 0805 Updating the cameramatic with the final animation
- 0901 Creating an underwater look using Global Illumination and atmosphere
- 0902 Lighting the objects and creating shadows
- 0903 Shading the text using materials
- 0904 Creating a reflective floor for the underwater scene
- 0905 Lighting shot 1 Copying and pasting a lighting setup from another project
- 0906 Lighting shot 2 Pasting a lighting setup and making adjustments
- 0907 Lighting shot 3 Separate elements in a shot (the shark)
- 0908 Lighting shot 4 Separate elements in a shot (the text)
- 1001 Preparing shot 1 for rendering to After Effects
- 1002 Preparing shot 2 for rendering by saving and using render presets
- 1003 Preparing shot 3 for rendering
- 1004 Setting up shot 4 to render in two passes
- 1005 Performing a preflight check to ensure clips are ready to render
- 1006 Batch-rendering
- 1101 Importing assets and setting up the After Effects project for final composi
- 1102 The intro shot Using Photoshop elements and noise effects to add atmosphere
- 1103 The intro shot Compositing in stock video footage to add character
- 1104 The intro shot Adding text elements to the composite
- 1105 The hero shot Controlling the look using precomps
- 1106 The hero shot Using stock video footage to add character
- 1107 The end page shot Combining multiple passes to form a final composite shot
- 1108 The end page shot Adding text elements to the composite
- 1109 Compositing the transition shots
- 1110 Assembling the final composition
- 1111 Adding the final audio to the composition and rendering
- 1201 Goodbye
【lynda】C4D R12中文字幕视频教程
Lynda.com 出品的时长达10小时的 CINEMA 4D R12基础培训 视频教程。由Rob Garrott介绍了CINEMA 4D的工作流程,使其作为一种工具如Adobe After Effects, Photoshop和Illustrator的重要组成部分。本教程讲解了关键的基础概念(如多边形,纹理和光线),至关重要的理解怎样正确掌握这个3D 应用程序的功能。还包括创建,选择和变换对象的实用技术,并对样条曲线和多边形建模,以及添加材质,光源和相机视图的3D图像有一个充分认识。本教程附带练习文件。
有些人看我用C4D然后自己想用,还有一部分人是被我煽动的。总之,身边很多人想学C4D之后,总会说:你教我。我一般都懒得教,就说:给你教程自己看。一会他们就会无辜的和你说:怎么是英文的啊。